Flashman is an entertainment services firm that specializes in building value and long term growth for our clients. Our team is made up of passionate game industry veterans that take pride in delivering our turnkey suite of services with a personal and collaborative approach. We bring decades of expertise in investment, corporate strategy, game design, monetization strategy, brand management, PR/marketing, business development, finance, and product development to our clients and brand partners, having delivered 100+ games to market on console, mobile & digital download platforms. Find out more on how Flashman can help you by visiting us at www.flashmanstudios.com and emailing us at firstname.lastname@example.org.
Brad Young Founder/CEO
Brad is the founder of the Flashman, an entertainment services firm that provides innovative services to the video game industry and intellectual property owners.
Flashman Studios was founded in 2004 to provide entertainment services to video game developers, brand holders and game publishers.
Brad brings a wealth of financial, business development, licensing and marketing experience to the group and has worked hard with dozens of clients over the last 10+ years to bring well over 1...
Tony Pereira Director of Business Development
Anthony Pereira joins Flashman with more than 20 years of industry experience under his belt. Tony has knowledge of both the production and retail aspects of the entertainment software industry. Tony joined Flashman from Capcom, a top videogame publisher, where he handled business development, developer relations and product acquisition for the company.
Tony was involved in the acquisition and evaluation of dozens of titles while at Capcom, some of which include: Okami (Wii); Dark Void (360, PS3 & PC); R...
Sandra Yee Director of Communications
Sandra Yee is a media specialist with over a decade of experience handling PR in the game and technology industry. A seasoned professional with both agency and in-house experience, Sandra is especially known in the industry for her strong relationships with the consumer and gaming press.
For four years, Sandra was the Director of Public Relations at video game publisher Ubi Soft Entertainment where she developed close working relationships with media covering the electronic entertainment and consumer t...
Corey Fong Director of Marketing
Corey Fong is an 15 year, Interactive Entertainment, Brand Management veteran. Over the course of his career Corey has been responsible for launching numerous game titles on an array of gaming platforms with some of the largest and smallest game publishers in the business such as: Ubisoft, 2K Games, and RedOctane where he launched the pop culture phenomenon, Guitar Hero.
As a career Brand Manager within the videogame industry, Corey has been responsible for all aspects of marketing: leading cross functio...
Ike Herman Director of Client Management
With a B.S.E. in computer engineering from the University of Michigan and six video game titles as a professional programmer, Ike has a strong technical background that is the backbone of his expertise.
Ike joined Flashman Studios from Planet Moon Studios , a premiere developer of creative video games. Working there as a Lead Programmer Ike was heavily involved in the implementation of development techniques and management strategy. It is here that Ike shipped the highly ambitious PSP exclusive title, In...
Erik Harshman Executive Producer
Erik has been in the games industry since 1993 when he joined Virgin Interactive as a Producer. From there he has worked at companies such as Hasbro Interactive/Atari as a Producer, Vivendi Universal (Design), Namco (Senior Producer), Kayak/Blaze (Senior Producer), Infospace (Senior Producer), Handcranked Games (Cheyenne Mountain, Studio Head), and most recently with Pinger (Executive Producer) .
A lot of his experience in recent years has been focused to mobile games and especially F2P games with expert...
John Tam Producer
John Tam is the veteran video game producer best known for managing Guitar Hero production from concept till the franchise high point in Guitar Hero 2. He was the primary contributor in three mechanical patents assigned to the Guitar Hero controller design. John’s career has spanned across QA, production, design to even marketing project management in enterprise networking. He has worked in the largest publishers down to startup environments. This list includes Activision, Electronic Arts, Namco, Capcom and Re...